<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Echolumination Devlog - itch.io</title><link>https://iria-1342.itch.io/echolumination</link><description>A real-time strategy game with a custom delayed-light rendering engine for visuals -- light is slower than sound here!</description><item><guid>https://iria-1342.itch.io/echolumination/devlog/1663017/all-new-intro</guid><title>All-new intro</title><link>https://iria-1342.itch.io/echolumination/devlog/1663017/all-new-intro</link><pubDate>Sun, 13 Sep 2026 21:45:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTczODg5LnBuZw==/400x224%23c/CGtGu%2B.png"/><p>Echolumination now has an all-new introduction sequence! Welcome to Tardus Lux a distant planet with an unusual atmosphere. There is an all-new introduction sequence in the game and it plays automatic...</p>]]></description></item><item><guid>https://iria-1342.itch.io/echolumination/devlog/1649456/rendering-gifs-with-slow-light</guid><title>Rendering GIFs with slow light</title><link>https://iria-1342.itch.io/echolumination/devlog/1649456/rendering-gifs-with-slow-light</link><pubDate>Wed, 02 Sep 2026 05:03:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzEyMDM2LnBuZw==/400x224%23c/i3je2g.png"/><p>In Echolumination, light moves ten times slower than sound. Nothing is drawn where it is (everything is drawn where it was when its light was emitted). That applies to animation too: each part of a bo...</p>]]></description></item><item><guid>https://iria-1342.itch.io/echolumination/devlog/1644133/two-weeks-of-patches-transports-death-effects-saves-replays-four-player-skirmish</guid><title>Two weeks of patches: transports, death effects, saves &amp; replays, four-player skirmish</title><link>https://iria-1342.itch.io/echolumination/devlog/1644133/two-weeks-of-patches-transports-death-effects-saves-replays-four-player-skirmish</link><pubDate>Fri, 28 Aug 2026 23:25:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTk5MjQzLnBuZw==/400x224%23c/gKuFHE.png"/><p>A few major patches have arrived but the full details are in the Patch Notes thread! The highlights are here: Saving, loading and replays Save and load games for watching replays or picking up from wh...</p>]]></description></item><item><guid>https://iria-1342.itch.io/echolumination/devlog/1629243/devlog-1-the-rendering-engine-what-each-side-sees-is-computed-not-revealed</guid><title>Devlog #1 — the rendering engine: what each side sees is computed, not revealed</title><link>https://iria-1342.itch.io/echolumination/devlog/1629243/devlog-1-the-rendering-engine-what-each-side-sees-is-computed-not-revealed</link><pubDate>Sat, 15 Aug 2026 03:05:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjgyMTQ0LnBuZw==/400x224%23c/whO0gB.png"/><p>Most real-time strategy games answer &quot;what can this player see?&quot; with a visibility test: a unit is inside a radius, or it is not. Echolumination answers it with a propagation delay. There is no fog of...</p>]]></description></item></channel></rss>