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Devlog
All-new intro
September 13, 2026
by
iria-1342
1
#patch
Echolumination now has an all-new introduction sequence! Welcome to Tardus Lux a distant planet with an unusual atmosphere. There is an all-new introduction sequence in the game and it plays automatic...
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Rendering GIFs with slow light
September 02, 2026
by
iria-1342
In Echolumination, light moves ten times slower than sound. Nothing is drawn where it is (everything is drawn where it was when its light was emitted). That applies to animation too: each part of a bo...
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Two weeks of patches: transports, death effects, saves & replays, four-player skirmish
August 28, 2026
by
iria-1342
#patch-notes
A few major patches have arrived but the full details are in the Patch Notes thread! The highlights are here: Saving, loading and replays Save and load games for watching replays or picking up from wh...
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Devlog #1 — the rendering engine: what each side sees is computed, not revealed
August 15, 2026
by
iria-1342
Most real-time strategy games answer "what can this player see?" with a visibility test: a unit is inside a radius, or it is not. Echolumination answers it with a propagation delay. There is no fog of...
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